The Digital Entertainment, Esports, and Game Development Nexus will give students a broad understanding of the digital entertainment aspects of competitive Esports events and game development. 
The Nexus degree will allow students to gain an Associate’s Degree and a valuable Georgia Film Academy (GFA) Certification in an effort to be equipped and employable after just two years of course work, and all credit hours can be applied to multiple Bachelor’s degrees at UWG.
The three, six-credit hour courses (GFA 1500, GFA 3510, and GFA 3520) in digital entertainment, Esports, and game development provide students with high-impact experiences through the partnership with GFA, and industry partners (Skillshot Media). 

Program Location

Carrollton Campus

Method of Delivery

Face to Face & Online

Accreditation

The University of West Georgia is accredited by The Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).

Credit and transfer

Total semester hours required:

Major Required

Students will become oriented with the Digital Entertainment ecosystem and job families therein, including: Game Development, Game Publishing, Tournament & League Operation, Live Production, Event Management, Broadcast Distribution, On-Air Talent, Team Organization, Sponsorship, Marketing, Content Creation, and Social Media Management. Students will learn the basic terminology across these functions and skills related to networking and self-marketing used within the digital entertainment, Esports, and game development industries. A team project allows students to design and execute a live-streamed event incorporating lessons learned during the course.

View Instructors, Syllabi and Other Details

This course focuses on the advanced study and practice of digital entertainment and Esports events production, including tournament operation and administration, event management, talent management, live broadcast (aka streaming ), on-air personality skills, social and community management, and post-production. With an emphasis on practical application, students have the opportunity to gain experience in these roles. Students will have access to industry-standard software and equipment to gain a working familiarity with these tools, taught in a professional live digital entertainment and Esports production facility.

View Instructors, Syllabi and Other Details

This course is designed to examine the process and techniques of professional hosting and livecasting for Digital Entertainment and Esports. Students will develop techniques for on-camera and public speaking scenarios by creating content specific to the industry. Topics will include play-by-play casting, analyst desk hosting, breath and tone control, pickups and drops, and interviewing. Additionally, students will explore the self-analysis process. Within the context of performance and broadcast theory, students will apply the appropriate style and tone for various genres of Digital Entertainment and Esports casting as they create an industry-standard demo reel.

View Instructors, Syllabi and Other Details

Provides students with career development opportunities through networking and experiential learning in professional working film and television environments in Development, Production and/or Post-Production, under the personal advisement of industry experts. The course is offered in cooperation with IATSE 479 and major film and television production companies like Disney, Netflix, HBO, and others.

View Instructors, Syllabi and Other Details

No faculty members listed

No Admissions Data Provided.

Specific dates for Admissions (Undergraduate only), Financial Aid, Fee Payments, Registration, Start/End of term, Final Exams, etc. are available in THE SCOOP.

  1. Demonstrate professional skills in the fields of digital entertainment, esports, and game development.
  2. Demonstrate knowledge of digital entertainment industry standards, organizational structure, professional equipment, and event procedures.
  3. Demonstrate knowledge of digital entertainment industry competencies and work habits including standard procedures and protocols.